Fan responses, meanwhile, varied from severe dissatisfaction to open fury. After all, Gotham Knights was initially intended to be played on consoles from earlier generations. The game’s current status as a next-gen exclusive was insufficient to justify a Performance Mode on the Xbox Series S and X and PlayStation 5. -Fleur Marty Senior Character Technical Artist Lee Devonald, a fellow developer from Rocksteady (the Batman: Arkham studio, which is also part of the WB Games group), attempted to defend the creators of Gotham Knights with a series of tweets that only served to escalate the issue. He emphasized that the Xbox Series S may be to blame because it isn’t significantly superior to the Xbox One consoles. Without a doubt, Devonald’s remarks caused even more resentment. He had to wipe his whole Twitter account in addition to the tweets. Actually, this is not even close to being the first developer to criticize the Xbox Series S` system publicly. Billy Khan, the lead engine programmer at id Software, raised two issues: the much less RAM and the divided memory banks. The Series S exists, though, and Microsoft won’t let you launch on one without the other. An entire generation of games, hamstrung by that potato.” -Lee Devonald Whether WB Games Montréal will be able to utilize these improvements in time for Gotham Knights’ release is unknown. In a later patch, the studio may provide a Performance Mode or, at the very least, enable frame rate unlocking for users with Variable Refresh Rate (VRR) screens.